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SubjectRe: [PATCH] random: avoid arch_get_random_seed_long() when collecting IRQ randomness
(+ Jason)

On Fri, 20 Nov 2020 at 05:11, Eric Biggers <ebiggers@kernel.org> wrote:
>
> On Wed, Nov 11, 2020 at 09:19:37AM +0100, Ard Biesheuvel wrote:
> > (+ Eric)
> >
> > On Thu, 5 Nov 2020 at 16:29, Ard Biesheuvel <ardb@kernel.org> wrote:
> > >
> > > When reseeding the CRNG periodically, arch_get_random_seed_long() is
> > > called to obtain entropy from an architecture specific source if one
> > > is implemented. In most cases, these are special instructions, but in
> > > some cases, such as on ARM, we may want to back this using firmware
> > > calls, which are considerably more expensive.
> > >
> > > Another call to arch_get_random_seed_long() exists in the CRNG driver,
> > > in add_interrupt_randomness(), which collects entropy by capturing
> > > inter-interrupt timing and relying on interrupt jitter to provide
> > > random bits. This is done by keeping a per-CPU state, and mixing in
> > > the IRQ number, the cycle counter and the return address every time an
> > > interrupt is taken, and mixing this per-CPU state into the entropy pool
> > > every 64 invocations, or at least once per second. The entropy that is
> > > gathered this way is credited as 1 bit of entropy. Every time this
> > > happens, arch_get_random_seed_long() is invoked, and the result is
> > > mixed in as well, and also credited with 1 bit of entropy.
> > >
> > > This means that arch_get_random_seed_long() is called at least once
> > > per second on every CPU, which seems excessive, and doesn't really
> > > scale, especially in a virtualization scenario where CPUs may be
> > > oversubscribed: in cases where arch_get_random_seed_long() is backed
> > > by an instruction that actually goes back to a shared hardware entropy
> > > source (such as RNDRRS on ARM), we will end up hitting it hundreds of
> > > times per second.
> > >
> > > So let's drop the call to arch_get_random_seed_long() from
> > > add_interrupt_randomness(), and instead, rely on crng_reseed() to call
> > > the arch hook to get random seed material from the platform.
> > >
> > > Signed-off-by: Ard Biesheuvel <ardb@kernel.org>
> > > ---
> > > drivers/char/random.c | 15 +--------------
> > > 1 file changed, 1 insertion(+), 14 deletions(-)
> > >
> > > diff --git a/drivers/char/random.c b/drivers/char/random.c
> > > index 2a41b21623ae..a9c393c1466d 100644
> > > --- a/drivers/char/random.c
> > > +++ b/drivers/char/random.c
> > > @@ -1261,8 +1261,6 @@ void add_interrupt_randomness(int irq, int irq_flags)
> > > cycles_t cycles = random_get_entropy();
> > > __u32 c_high, j_high;
> > > __u64 ip;
> > > - unsigned long seed;
> > > - int credit = 0;
> > >
> > > if (cycles == 0)
> > > cycles = get_reg(fast_pool, regs);
> > > @@ -1298,23 +1296,12 @@ void add_interrupt_randomness(int irq, int irq_flags)
> > >
> > > fast_pool->last = now;
> > > __mix_pool_bytes(r, &fast_pool->pool, sizeof(fast_pool->pool));
> > > -
> > > - /*
> > > - * If we have architectural seed generator, produce a seed and
> > > - * add it to the pool. For the sake of paranoia don't let the
> > > - * architectural seed generator dominate the input from the
> > > - * interrupt noise.
> > > - */
> > > - if (arch_get_random_seed_long(&seed)) {
> > > - __mix_pool_bytes(r, &seed, sizeof(seed));
> > > - credit = 1;
> > > - }
> > > spin_unlock(&r->lock);
> > >
> > > fast_pool->count = 0;
> > >
> > > /* award one bit for the contents of the fast pool */
> > > - credit_entropy_bits(r, credit + 1);
> > > + credit_entropy_bits(r, 1);
> > > }
> > > EXPORT_SYMBOL_GPL(add_interrupt_randomness);
>
> Looks reasonable to me. The CRNG state already gets XOR'ed with the output of
> arch_get_random_seed_long() each time the CRNG is reseeded. Calling
> arch_get_random_seed_long() here too isn't necessary, and it's not really
> appropriate to repeatedly call it during interrupt handling, as you point out.
>
> Reviewed-by: Eric Biggers <ebiggers@google.com>
>
> - Eric

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