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SubjectRe: Why add the general notification queue and its sources
On Fri, Sep 6, 2019 at 8:35 AM Linus Torvalds
<> wrote:
> This is why I like pipes. You can use them today. They are simple, and
> extensible, and you don't need to come up with a new subsystem and
> some untested ad-hoc thing that nobody has actually used.

The only _real_ complexity is to make sure that events are reliably parseable.

That's where you really want to use the Linux-only "packet pipe"
thing, becasue otherwise you have to have size markers or other things
to delineate events. But if you do that, then it really becomes

And I checked, we made it available to user space, even if the
original reason for that code was kernel-only autofs use: you just
need to make the pipe be O_DIRECT.

This overly stupid program shows off the feature:

#define _GNU_SOURCE
#include <fcntl.h>
#include <unistd.h>

int main(int argc, char **argv)
int fd[2];
char buf[10];

pipe2(fd, O_DIRECT | O_NONBLOCK);
write(fd[1], "hello", 5);
write(fd[1], "hi", 2);
read(fd[0], buf, sizeof(buf));
read(fd[0], buf, sizeof(buf));
return 0;

and it you strace it (because I was too lazy to add error handling or
printing of results), you'll see

write(4, "hello", 5) = 5
write(4, "hi", 2) = 2
read(3, "hello", 10) = 5
read(3, "hi", 10) = 2

note how you got packets of data on the reader side, instead of
getting the traditional "just buffer it as a stream".

So now you can even have multiple readers of the same event pipe, and
packetization is obvious and trivial. Of course, I'm not sure why
you'd want to have multiple readers, and you'd lose _ordering_, but if
all events are independent, this _might_ be a useful thing in a
threaded environment. Maybe.

(Side note: a zero-sized write will not cause a zero-sized packet. It
will just be dropped).


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