lkml.org 
[lkml]   [2019]   [Sep]   [5]   [last100]   RSS Feed
Views: [wrap][no wrap]   [headers]  [forward] 
 
Messages in this thread
Patch in this message
/
From
Subject[PATCH 4/4] media: v4l2-dv-timings: Use DIV_ROUND_CLOSEST directly to make it readable
Date
The kernel.h macro DIV_ROUND_CLOSEST performs the computation (x + d/2)/d
but is perhaps more readable.

Signed-off-by: zhong jiang <zhongjiang@huawei.com>
---
drivers/media/v4l2-core/v4l2-dv-timings.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/media/v4l2-core/v4l2-dv-timings.c b/drivers/media/v4l2-core/v4l2-dv-timings.c
index 4f23e93..2b399c0 100644
--- a/drivers/media/v4l2-core/v4l2-dv-timings.c
+++ b/drivers/media/v4l2-core/v4l2-dv-timings.c
@@ -757,7 +757,7 @@ bool v4l2_detect_gtf(unsigned frame_height,
pix_clk = pix_clk / GTF_PXL_CLK_GRAN * GTF_PXL_CLK_GRAN;

hsync = (frame_width * 8 + 50) / 100;
- hsync = ((hsync + GTF_CELL_GRAN / 2) / GTF_CELL_GRAN) * GTF_CELL_GRAN;
+ hsync = DIV_ROUND_CLOSEST(hsync, GTF_CELL_GRAN) * GTF_CELL_GRAN;

h_fp = h_blank / 2 - hsync;

--
1.7.12.4
\
 
 \ /
  Last update: 2019-09-05 18:21    [W:0.061 / U:30.176 seconds]
©2003-2020 Jasper Spaans|hosted at Digital Ocean and TransIP|Read the blog|Advertise on this site