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Subject[PATCH] drm/msm/a6xx: No zap shader is not an error
From: Rob Clark <>

Depending on platform firmware, a zap shader may not be required to take
the GPU out of secure mode on boot, in which case we can just write
RBBM_SECVID_TRUST_CNTL directly. Which we *mostly* handled, but missed
clearing 'ret' resulting that hw_init() returned an error on these

Fixes: abccb9fe3267 drm/msm/a6xx: Add zap shader load
Signed-off-by: Rob Clark <>
drivers/gpu/drm/msm/adreno/a6xx_gpu.c | 1 +
1 file changed, 1 insertion(+)

diff --git a/drivers/gpu/drm/msm/adreno/a6xx_gpu.c b/drivers/gpu/drm/msm/adreno/a6xx_gpu.c
index ec24508b9d68..e74dce474250 100644
--- a/drivers/gpu/drm/msm/adreno/a6xx_gpu.c
+++ b/drivers/gpu/drm/msm/adreno/a6xx_gpu.c
@@ -527,6 +527,7 @@ static int a6xx_hw_init(struct msm_gpu *gpu)
"Zap shader not enabled - using SECVID_TRUST_CNTL instead\n");
gpu_write(gpu, REG_A6XX_RBBM_SECVID_TRUST_CNTL, 0x0);
+ ret = 0;

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