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SubjectRe: [PATCH v3 0/7] mm: reparent slab memory on cgroup removal
On Fri, May 10, 2019 at 05:32:15PM -0700, Shakeel Butt wrote:
> From: Roman Gushchin <>
> Date: Wed, May 8, 2019 at 1:30 PM
> To: Andrew Morton, Shakeel Butt
> Cc: <>, <>,
> <>, Johannes Weiner, Michal Hocko, Rik van Riel,
> Christoph Lameter, Vladimir Davydov, <>, Roman
> Gushchin
> > # Why do we need this?
> >
> > We've noticed that the number of dying cgroups is steadily growing on most
> > of our hosts in production. The following investigation revealed an issue
> > in userspace memory reclaim code [1], accounting of kernel stacks [2],
> > and also the mainreason: slab objects.
> >
> > The underlying problem is quite simple: any page charged
> > to a cgroup holds a reference to it, so the cgroup can't be reclaimed unless
> > all charged pages are gone. If a slab object is actively used by other cgroups,
> > it won't be reclaimed, and will prevent the origin cgroup from being reclaimed.
> >
> > Slab objects, and first of all vfs cache, is shared between cgroups, which are
> > using the same underlying fs, and what's even more important, it's shared
> > between multiple generations of the same workload. So if something is running
> > periodically every time in a new cgroup (like how systemd works), we do
> > accumulate multiple dying cgroups.
> >
> > Strictly speaking pagecache isn't different here, but there is a key difference:
> > we disable protection and apply some extra pressure on LRUs of dying cgroups,
> How do you apply extra pressure on dying cgroups? cgroup-v2 does not
> have memory.force_empty.

I mean the following part of get_scan_count():
* If the cgroup's already been deleted, make sure to
* scrape out the remaining cache.
if (!scan && !mem_cgroup_online(memcg))
scan = min(lruvec_size, SWAP_CLUSTER_MAX);

It seems to work well, so that pagecache alone doesn't pin too many
dying cgroups. The price we're paying is some excessive IO here,
which can be avoided had we be able to recharge the pagecache.

Btw, thank you very much for looking into the patchset. I'll address
all comments and send v4 soon.



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