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SubjectRe: [PATCH 12/27] drm/sun4i: Add basic support for DE3
Date
Dne sobota, 22. september 2018 ob 15:19:12 CEST je Chen-Yu Tsai napisal(a):
> On Sun, Sep 2, 2018 at 3:27 PM Jernej Skrabec <jernej.skrabec@siol.net>
wrote:
> > Display Engine 3 is an upgrade of DE2 with new features like support for
> > 10 bit color formats and support for AFBC.
> >
> > Most of DE2 code works with DE3, except some small details.
> >
> > Add support for it.
> >
> > Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
> > ---
> >
> > drivers/gpu/drm/sun4i/sun8i_csc.c | 96 +++++++++++++++++++++++--
> > drivers/gpu/drm/sun4i/sun8i_mixer.c | 17 ++++-
> > drivers/gpu/drm/sun4i/sun8i_mixer.h | 21 +++++-
> > drivers/gpu/drm/sun4i/sun8i_ui_scaler.c | 8 ++-
> > drivers/gpu/drm/sun4i/sun8i_ui_scaler.h | 1 +
> > drivers/gpu/drm/sun4i/sun8i_vi_layer.c | 8 +++
> > drivers/gpu/drm/sun4i/sun8i_vi_layer.h | 2 +
> > drivers/gpu/drm/sun4i/sun8i_vi_scaler.c | 34 ++++++++-
> > drivers/gpu/drm/sun4i/sun8i_vi_scaler.h | 23 ++++++
> > 9 files changed, 197 insertions(+), 13 deletions(-)
> >
> > diff --git a/drivers/gpu/drm/sun4i/sun8i_csc.c
> > b/drivers/gpu/drm/sun4i/sun8i_csc.c index b14925b40ccf..101901ccf2dc
> > 100644
> > --- a/drivers/gpu/drm/sun4i/sun8i_csc.c
> > +++ b/drivers/gpu/drm/sun4i/sun8i_csc.c
> > @@ -34,6 +34,34 @@ static const u32 yvu2rgb[] = {
> >
> > 0x000004A8, 0x00000000, 0x00000813, 0xFFFBAC4A,
> >
> > };
> >
> > +/*
> > + * DE3 has a bit different CSC units. Factors are in two's complement
> > format. + * First three have 17 bits for fractinal part and last two 2
> > bits. First + * three values in each line are multiplication factor, 4th
> > is difference, + * which is subtracted from the input value before the
> > multiplication and + * last value is constant, which is added at the end.
> > + *
> > + * x' = c00 * (x + d0) + c01 * (y + d1) + c02 * (z + d2) + const0
> > + * y' = c10 * (x + d0) + c11 * (y + d1) + c12 * (z + d2) + const1
> > + * z' = c20 * (x + d0) + c21 * (y + d1) + c22 * (z + d2) + const2
> > + *
> > + * Please note that above formula is true only for Blender CSC. Other DE3
> > CSC + * units takes only positive value for difference. From what can be
> > deducted + * from BSP driver code, those units probably automatically
> > assume that + * difference has to be subtracted.
> > + */
> > +static const u32 yuv2rgb_de3[] = {
> > + 0x0002542a, 0x00000000, 0x0003312a, 0xffffffc0, 0x00000000,
> > + 0x0002542a, 0xffff376b, 0xfffe5fc3, 0xfffffe00, 0x00000000,
> > + 0x0002542a, 0x000408d3, 0x00000000, 0xfffffe00, 0x00000000,
> > +};
> > +
> > +static const u32 yvu2rgb_de3[] = {
> > + 0x0002542a, 0x0003312a, 0x00000000, 0xffffffc0, 0x00000000,
> > + 0x0002542a, 0xfffe5fc3, 0xffff376b, 0xfffffe00, 0x00000000,
> > + 0x0002542a, 0x00000000, 0x000408d3, 0xfffffe00, 0x00000000,
> > +};
> > +
> >
> > static void sun8i_csc_set_coefficients(struct regmap *map, u32 base,
> >
> > enum sun8i_csc_mode mode)
> >
> > {
> >
> > @@ -61,6 +89,38 @@ static void sun8i_csc_set_coefficients(struct regmap
> > *map, u32 base,>
> > }
> >
> > }
> >
> > +static void sun8i_de3_ccsc_set_coefficients(struct regmap *map, int
> > layer,
> > + enum sun8i_csc_mode mode)
> > +{
> > + const u32 *table;
> > + int i, j;
> > +
> > + switch (mode) {
> > + case SUN8I_CSC_MODE_YUV2RGB:
> > + table = yuv2rgb_de3;
> > + break;
> > + case SUN8I_CSC_MODE_YVU2RGB:
> > + table = yvu2rgb_de3;
> > + break;
> > + default:
> > + DRM_WARN("Wrong CSC mode specified.\n");
> > + return;
> > + }
> > +
> > + for (i = 0; i < 3; i++) {
> > + for (j = 0; j < 3; j++)
> > + regmap_write(map,
> > +
> > SUN8I_MIXER_BLEND_CSC_COEFF(DE3_BLD_BASE, +
> > layer, i, j), +
> > table[i * 5 + j]);
>
> Given that the first three values occupy contiguous addresses,
> you can use regmap_bulk_write() here.
>
> > + regmap_write(map,
> > + SUN8I_MIXER_BLEND_CSC_CONST(DE3_BLD_BASE,
> > + layer, i),
> > + SUN8I_MIXER_BLEND_CSC_CONST_VAL(table[i * 5 +
> > 3], + table[i
> > * 5 + 4]));
> Nit: Using a two-dimension array might make it easier to read.
>
> > + }
> > +}
> > +
> >
> > static void sun8i_csc_enable(struct regmap *map, u32 base, bool enable)
> > {
> >
> > u32 val;
> >
> > @@ -73,21 +133,45 @@ static void sun8i_csc_enable(struct regmap *map, u32
> > base, bool enable)>
> > regmap_update_bits(map, SUN8I_CSC_CTRL(base), SUN8I_CSC_CTRL_EN,
> > val);
> >
> > }
> >
> > +static void sun8i_de3_ccsc_enable(struct regmap *map, int layer, bool
> > enable) +{
> > + u32 val, mask;
> > +
> > + mask = SUN8I_MIXER_BLEND_CSC_CTL_EN(layer);
> > +
> > + if (enable)
> > + val = mask;
> > + else
> > + val = 0;
> > +
> > + regmap_update_bits(map, SUN8I_MIXER_BLEND_CSC_CTL(DE3_BLD_BASE),
> > + mask, val);
> > +}
> > +
> >
> > void sun8i_csc_set_ccsc_coefficients(struct sun8i_mixer *mixer, int
> > layer,
> >
> > enum sun8i_csc_mode mode)
> >
> > {
> >
> > - u32 base;
> > + if (!mixer->cfg->is_de3) {
> > + u32 base;
>
> You could rewrite this as
>
> if (mixer->cfg->is_de3) {
> sun8i_de3_ccsc_set_coefficients(mixer->engine.regs,
> layer, mode);
> return;
> }
>
> That way you don't need to change the indentation on the existing lines.
> I suppose this is more of a personal preference. The downside is the control
> flow is slightly more complicated.
>
> > - base = ccsc_base[mixer->cfg->ccsc][layer];
> > + base = ccsc_base[mixer->cfg->ccsc][layer];
> >
> > - sun8i_csc_set_coefficients(mixer->engine.regs, base, mode);
> > + sun8i_csc_set_coefficients(mixer->engine.regs, base,
> > mode);
> > + } else {
> > + sun8i_de3_ccsc_set_coefficients(mixer->engine.regs,
> > + layer, mode);
> > + }
> >
> > }
> >
> > void sun8i_csc_enable_ccsc(struct sun8i_mixer *mixer, int layer, bool
> > enable) {
> >
> > - u32 base;
> > + if (!mixer->cfg->is_de3) {
> > + u32 base;
> >
> > - base = ccsc_base[mixer->cfg->ccsc][layer];
> > + base = ccsc_base[mixer->cfg->ccsc][layer];
> >
> > - sun8i_csc_enable(mixer->engine.regs, base, enable);
> > + sun8i_csc_enable(mixer->engine.regs, base, enable);
> > + } else {
> > + sun8i_de3_ccsc_enable(mixer->engine.regs, layer, enable);
> > + }
> >
> > }
> >
> > diff --git a/drivers/gpu/drm/sun4i/sun8i_mixer.c
> > b/drivers/gpu/drm/sun4i/sun8i_mixer.c index 743941a33d88..a9218abf0935
> > 100644
> > --- a/drivers/gpu/drm/sun4i/sun8i_mixer.c
> > +++ b/drivers/gpu/drm/sun4i/sun8i_mixer.c
> > @@ -460,8 +460,21 @@ static int sun8i_mixer_bind(struct device *dev,
> > struct device *master,>
> > base = sun8i_blender_base(mixer);
> >
> > /* Reset the registers */
> >
> > - for (i = 0x0; i < 0x20000; i += 4)
> > - regmap_write(mixer->engine.regs, i, 0);
> > + if (mixer->cfg->is_de3) {
> > + for (i = 0x0; i < 0x3000; i += 4)
> > + regmap_write(mixer->engine.regs, i, 0);
> > + for (i = 0x20000; i < 0x40000; i += 4)
> > + regmap_write(mixer->engine.regs, i, 0);
> > + for (i = 0x70000; i < 0x88000; i += 4)
> > + regmap_write(mixer->engine.regs, i, 0);
> > + for (i = 0xa0000; i < 0xb0000; i += 4)
> > + regmap_write(mixer->engine.regs, i, 0);
> > + for (i = 0xd0000; i < 0xe0000; i += 4)
> > + regmap_write(mixer->engine.regs, i, 0);
>
> Could you use the macros *_BASE and *_SIZE here? That would make
> it more obviously what parts you're clearing.

Ok, but where should I define them? In sun8i-mixer.h?

>
> The last offset, 0xd0000, isn't even defined in the DE3 spec.

It is, check chapter 2.3.2, table 2-3.

>
> > + } else {
> > + for (i = 0x0; i < 0x20000; i += 4)
> > + regmap_write(mixer->engine.regs, i, 0);
> > + }
> >
> > /* Enable the mixer */
> > regmap_write(mixer->engine.regs, SUN8I_MIXER_GLOBAL_CTL,
> >
> > diff --git a/drivers/gpu/drm/sun4i/sun8i_mixer.h
> > b/drivers/gpu/drm/sun4i/sun8i_mixer.h index 020b0a097c84..4c9a442bbb44
> > 100644
> > --- a/drivers/gpu/drm/sun4i/sun8i_mixer.h
> > +++ b/drivers/gpu/drm/sun4i/sun8i_mixer.h
> > @@ -33,6 +33,10 @@
> >
> > #define DE2_CH_BASE 0x2000
> > #define DE2_CH_SIZE 0x1000
> >
> > +#define DE3_BLD_BASE 0x0800
> > +#define DE3_CH_BASE 0x1000
> > +#define DE3_CH_SIZE 0x0800
> > +
> >
> > #define SUN8I_MIXER_BLEND_PIPE_CTL(base) ((base) + 0)
> > #define SUN8I_MIXER_BLEND_ATTR_FCOLOR(base, x) ((base) + 0x4 + 0x10 *
> > (x))
> > #define SUN8I_MIXER_BLEND_ATTR_INSIZE(base, x) ((base) + 0x8 + 0x10 *
> > (x))
> >
> > @@ -47,6 +51,11 @@
> >
> > #define SUN8I_MIXER_BLEND_CK_MAX(base, x) ((base) + 0xc0 + 0x04 *
> > (x))
> > #define SUN8I_MIXER_BLEND_CK_MIN(base, x) ((base) + 0xe0 + 0x04 *
> > (x))
> > #define SUN8I_MIXER_BLEND_OUTCTL(base) ((base) + 0xfc)
> >
> > +#define SUN8I_MIXER_BLEND_CSC_CTL(base) ((base) + 0x100)
> > +#define SUN8I_MIXER_BLEND_CSC_COEFF(base, layer, x, y) \
> > + ((base) + 0x110 + (layer) * 0x30 + (x) * 0x10 + 4 * (y))
> > +#define SUN8I_MIXER_BLEND_CSC_CONST(base, layer, i) \
> > + ((base) + 0x110 + (layer) * 0x30 + (i) * 0x10 + 0x0c)
>
> Should these have a DE3 prefix?

Ok for all prefix comments.

>
> > #define SUN8I_MIXER_BLEND_PIPE_CTL_EN_MSK GENMASK(12, 8)
> > #define SUN8I_MIXER_BLEND_PIPE_CTL_EN(pipe) BIT(8 + pipe)
> >
> > @@ -61,6 +70,9 @@
> >
> > #define SUN8I_MIXER_BLEND_OUTCTL_INTERLACED BIT(1)
> >
> > +#define SUN8I_MIXER_BLEND_CSC_CTL_EN(ch) BIT(ch)
> > +#define SUN8I_MIXER_BLEND_CSC_CONST_VAL(d, c) (((d) << 16) | ((c) &
> > 0xffff)) +
>
> Same here.
>
> > #define SUN8I_MIXER_FBFMT_ARGB8888 0
> > #define SUN8I_MIXER_FBFMT_ABGR8888 1
> > #define SUN8I_MIXER_FBFMT_RGBA8888 2
>
> [...]
>
> > diff --git a/drivers/gpu/drm/sun4i/sun8i_vi_layer.h
> > b/drivers/gpu/drm/sun4i/sun8i_vi_layer.h index 46f0237c17bb..3d0ad64178ea
> > 100644
> > --- a/drivers/gpu/drm/sun4i/sun8i_vi_layer.h
> > +++ b/drivers/gpu/drm/sun4i/sun8i_vi_layer.h
> > @@ -30,6 +30,8 @@
> >
> > #define SUN8I_MIXER_CHAN_VI_LAYER_ATTR_RGB_MODE BIT(15)
> > #define SUN8I_MIXER_CHAN_VI_LAYER_ATTR_FBFMT_OFFSET 8
> > #define SUN8I_MIXER_CHAN_VI_LAYER_ATTR_FBFMT_MASK GENMASK(12, 8)
> >
> > +#define SUN8I_MIXER_CHAN_VI_LAYER_ATTR_ALPHA_MASK GENMASK(31, 24)
> > +#define SUN8I_MIXER_CHAN_VI_LAYER_ATTR_ALPHA(x) ((x) <<
> > 24)
>
> DE3 prefix?
>
> > struct sun8i_mixer;
> >
> > diff --git a/drivers/gpu/drm/sun4i/sun8i_vi_scaler.c
> > b/drivers/gpu/drm/sun4i/sun8i_vi_scaler.c index
> > 8697afc36023..22e1ed5cd7a4 100644
> > --- a/drivers/gpu/drm/sun4i/sun8i_vi_scaler.c
> > +++ b/drivers/gpu/drm/sun4i/sun8i_vi_scaler.c
> > @@ -835,7 +835,10 @@ static const u32 bicubic4coefftab32[480] = {
> >
> > static inline u32 sun8i_vi_scaler_base(struct sun8i_mixer *mixer, int
> > channel) {
> >
> > - return DE2_VI_SCALER_BASE + DE2_VI_SCALER_SIZE * channel;
> > + if (mixer->cfg->is_de3)
> > + return DE3_VI_SCALER_BASE + DE3_VI_SCALER_SIZE * channel;
> > + else
> > + return DE2_VI_SCALER_BASE + DE2_VI_SCALER_SIZE * channel;
> >
> > }
> >
> > static int sun8i_vi_scaler_coef_index(unsigned int step)
> >
> > @@ -951,6 +954,35 @@ void sun8i_vi_scaler_setup(struct sun8i_mixer *mixer,
> > int layer,>
> > cvphase = vphase;
> >
> > }
> >
> > + if (mixer->cfg->is_de3) {
> > + u32 val;
> > +
> > + if (format->hsub == 1 && format->vsub == 1)
> > + val = SUN8I_SCALER_VSU_SCALE_MODE_UI;
> > + else
> > + val = SUN8I_SCALER_VSU_SCALE_MODE_NORMAL;
> > +
> > + regmap_write(mixer->engine.regs,
> > + SUN8I_SCALER_VSU_SCALE_MODE(base), val);
>
> The remaining settings seem to be related to the edge detection scaling
> method. Since you aren't supporting it, are they necessary?

Didn't really tried without them IIRC. I will for next revision.

Best regards,
Jernej

>
> > + regmap_write(mixer->engine.regs,
> > + SUN8I_SCALER_VSU_DIR_THR(base),
> > + SUN8I_SCALER_VSU_SUB_ZERO_DIR_THR(0) |
> > + SUN8I_SCALER_VSU_ZERO_DIR_THR(0) |
> > + SUN8I_SCALER_VSU_HORZ_DIR_THR(0xff) |
> > + SUN8I_SCALER_VSU_VERT_DIR_THR(1));
> > + regmap_write(mixer->engine.regs,
> > + SUN8I_SCALER_VSU_EDGE_THR(base),
> > + SUN8I_SCALER_VSU_EDGE_SHIFT(8) |
> > + SUN8I_SCALER_VSU_EDGE_OFFSET(0));
> > + regmap_write(mixer->engine.regs,
> > + SUN8I_SCALER_VSU_EDSCL_CTRL(base), 0);
> > + regmap_write(mixer->engine.regs,
> > + SUN8I_SCALER_VSU_ANGLE_THR(base),
> > + SUN8I_SCALER_VSU_ANGLE_SHIFT(2) |
> > + SUN8I_SCALER_VSU_ANGLE_OFFSET(0));
> > + }
> > +
> >
> > regmap_write(mixer->engine.regs,
> >
> > SUN8I_SCALER_VSU_OUTSIZE(base), outsize);
> >
> > regmap_write(mixer->engine.regs,
> >
> > diff --git a/drivers/gpu/drm/sun4i/sun8i_vi_scaler.h
> > b/drivers/gpu/drm/sun4i/sun8i_vi_scaler.h index
> > cd015405f66d..c322f5652481 100644
> > --- a/drivers/gpu/drm/sun4i/sun8i_vi_scaler.h
> > +++ b/drivers/gpu/drm/sun4i/sun8i_vi_scaler.h
> > @@ -15,6 +15,9 @@
> >
> > #define DE2_VI_SCALER_BASE 0x20000
> > #define DE2_VI_SCALER_SIZE 0x20000
> >
> > +#define DE3_VI_SCALER_BASE 0x20000
> > +#define DE3_VI_SCALER_SIZE 0x08000
> > +
> >
> > /* this two macros assumes 16 fractional bits which is standard in DRM */
> > #define SUN8I_VI_SCALER_SCALE_MIN 1
> > #define SUN8I_VI_SCALER_SCALE_MAX ((1UL << 20) - 1)
> >
> > @@ -25,6 +28,11 @@
> >
> > #define SUN8I_VI_SCALER_SIZE(w, h) (((h) - 1) << 16 | ((w) -
> > 1))
> >
> > #define SUN8I_SCALER_VSU_CTRL(base) ((base) + 0x0)
> >
> > +#define SUN8I_SCALER_VSU_SCALE_MODE(base) ((base) + 0x10)
> > +#define SUN8I_SCALER_VSU_DIR_THR(base) ((base) + 0x20)
> > +#define SUN8I_SCALER_VSU_EDGE_THR(base) ((base) + 0x24)
> > +#define SUN8I_SCALER_VSU_EDSCL_CTRL(base) ((base) + 0x28)
> > +#define SUN8I_SCALER_VSU_ANGLE_THR(base) ((base) + 0x2c)
>
> DE3 prefix for the new ones please.
>
> > #define SUN8I_SCALER_VSU_OUTSIZE(base) ((base) + 0x40)
> > #define SUN8I_SCALER_VSU_YINSIZE(base) ((base) + 0x80)
> > #define SUN8I_SCALER_VSU_YHSTEP(base) ((base) + 0x88)
> >
> > @@ -46,6 +54,21 @@
> >
> > #define SUN8I_SCALER_VSU_CTRL_EN BIT(0)
> > #define SUN8I_SCALER_VSU_CTRL_COEFF_RDY BIT(4)
> >
> > +#define SUN8I_SCALER_VSU_SUB_ZERO_DIR_THR(x) (((x) << 24) & 0xFF)
> > +#define SUN8I_SCALER_VSU_ZERO_DIR_THR(x) (((x) << 16) & 0xFF)
> > +#define SUN8I_SCALER_VSU_HORZ_DIR_THR(x) (((x) << 8) & 0xFF)
> > +#define SUN8I_SCALER_VSU_VERT_DIR_THR(x) ((x) & 0xFF)
> > +
> > +#define SUN8I_SCALER_VSU_SCALE_MODE_UI 0
> > +#define SUN8I_SCALER_VSU_SCALE_MODE_NORMAL 1
> > +#define SUN8I_SCALER_VSU_SCALE_MODE_ED_SCALE 2
> > +
> > +#define SUN8I_SCALER_VSU_EDGE_SHIFT(x) (((x) << 16) & 0xF)
> > +#define SUN8I_SCALER_VSU_EDGE_OFFSET(x) ((x) & 0xFF)
> > +
> > +#define SUN8I_SCALER_VSU_ANGLE_SHIFT(x) (((x) << 16) &
> > 0xF)
> > +#define SUN8I_SCALER_VSU_ANGLE_OFFSET(x) ((x) & 0xFF)
> > +
>
> Same here.
>
> Regards
> ChenYu
>
> > void sun8i_vi_scaler_enable(struct sun8i_mixer *mixer, int layer, bool
> > enable); void sun8i_vi_scaler_setup(struct sun8i_mixer *mixer, int
> > layer,
> >
> > u32 src_w, u32 src_h, u32 dst_w, u32 dst_h,
> >
> > --
> > 2.18.0




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