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SubjectRe: [PATCH 12/27] drm/sun4i: Add basic support for DE3
On Sun, Sep 2, 2018 at 3:27 PM Jernej Skrabec <jernej.skrabec@siol.net> wrote:
>
> Display Engine 3 is an upgrade of DE2 with new features like support for
> 10 bit color formats and support for AFBC.
>
> Most of DE2 code works with DE3, except some small details.
>
> Add support for it.
>
> Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
> ---
> drivers/gpu/drm/sun4i/sun8i_csc.c | 96 +++++++++++++++++++++++--
> drivers/gpu/drm/sun4i/sun8i_mixer.c | 17 ++++-
> drivers/gpu/drm/sun4i/sun8i_mixer.h | 21 +++++-
> drivers/gpu/drm/sun4i/sun8i_ui_scaler.c | 8 ++-
> drivers/gpu/drm/sun4i/sun8i_ui_scaler.h | 1 +
> drivers/gpu/drm/sun4i/sun8i_vi_layer.c | 8 +++
> drivers/gpu/drm/sun4i/sun8i_vi_layer.h | 2 +
> drivers/gpu/drm/sun4i/sun8i_vi_scaler.c | 34 ++++++++-
> drivers/gpu/drm/sun4i/sun8i_vi_scaler.h | 23 ++++++
> 9 files changed, 197 insertions(+), 13 deletions(-)
>
> diff --git a/drivers/gpu/drm/sun4i/sun8i_csc.c b/drivers/gpu/drm/sun4i/sun8i_csc.c
> index b14925b40ccf..101901ccf2dc 100644
> --- a/drivers/gpu/drm/sun4i/sun8i_csc.c
> +++ b/drivers/gpu/drm/sun4i/sun8i_csc.c
> @@ -34,6 +34,34 @@ static const u32 yvu2rgb[] = {
> 0x000004A8, 0x00000000, 0x00000813, 0xFFFBAC4A,
> };
>
> +/*
> + * DE3 has a bit different CSC units. Factors are in two's complement format.
> + * First three have 17 bits for fractinal part and last two 2 bits. First
> + * three values in each line are multiplication factor, 4th is difference,
> + * which is subtracted from the input value before the multiplication and
> + * last value is constant, which is added at the end.
> + *
> + * x' = c00 * (x + d0) + c01 * (y + d1) + c02 * (z + d2) + const0
> + * y' = c10 * (x + d0) + c11 * (y + d1) + c12 * (z + d2) + const1
> + * z' = c20 * (x + d0) + c21 * (y + d1) + c22 * (z + d2) + const2
> + *
> + * Please note that above formula is true only for Blender CSC. Other DE3 CSC
> + * units takes only positive value for difference. From what can be deducted
> + * from BSP driver code, those units probably automatically assume that
> + * difference has to be subtracted.
> + */
> +static const u32 yuv2rgb_de3[] = {
> + 0x0002542a, 0x00000000, 0x0003312a, 0xffffffc0, 0x00000000,
> + 0x0002542a, 0xffff376b, 0xfffe5fc3, 0xfffffe00, 0x00000000,
> + 0x0002542a, 0x000408d3, 0x00000000, 0xfffffe00, 0x00000000,
> +};
> +
> +static const u32 yvu2rgb_de3[] = {
> + 0x0002542a, 0x0003312a, 0x00000000, 0xffffffc0, 0x00000000,
> + 0x0002542a, 0xfffe5fc3, 0xffff376b, 0xfffffe00, 0x00000000,
> + 0x0002542a, 0x00000000, 0x000408d3, 0xfffffe00, 0x00000000,
> +};
> +
> static void sun8i_csc_set_coefficients(struct regmap *map, u32 base,
> enum sun8i_csc_mode mode)
> {
> @@ -61,6 +89,38 @@ static void sun8i_csc_set_coefficients(struct regmap *map, u32 base,
> }
> }
>
> +static void sun8i_de3_ccsc_set_coefficients(struct regmap *map, int layer,
> + enum sun8i_csc_mode mode)
> +{
> + const u32 *table;
> + int i, j;
> +
> + switch (mode) {
> + case SUN8I_CSC_MODE_YUV2RGB:
> + table = yuv2rgb_de3;
> + break;
> + case SUN8I_CSC_MODE_YVU2RGB:
> + table = yvu2rgb_de3;
> + break;
> + default:
> + DRM_WARN("Wrong CSC mode specified.\n");
> + return;
> + }
> +
> + for (i = 0; i < 3; i++) {
> + for (j = 0; j < 3; j++)
> + regmap_write(map,
> + SUN8I_MIXER_BLEND_CSC_COEFF(DE3_BLD_BASE,
> + layer, i, j),
> + table[i * 5 + j]);

Given that the first three values occupy contiguous addresses,
you can use regmap_bulk_write() here.

> + regmap_write(map,
> + SUN8I_MIXER_BLEND_CSC_CONST(DE3_BLD_BASE,
> + layer, i),
> + SUN8I_MIXER_BLEND_CSC_CONST_VAL(table[i * 5 + 3],
> + table[i * 5 + 4]));

Nit: Using a two-dimension array might make it easier to read.

> + }
> +}
> +
> static void sun8i_csc_enable(struct regmap *map, u32 base, bool enable)
> {
> u32 val;
> @@ -73,21 +133,45 @@ static void sun8i_csc_enable(struct regmap *map, u32 base, bool enable)
> regmap_update_bits(map, SUN8I_CSC_CTRL(base), SUN8I_CSC_CTRL_EN, val);
> }
>
> +static void sun8i_de3_ccsc_enable(struct regmap *map, int layer, bool enable)
> +{
> + u32 val, mask;
> +
> + mask = SUN8I_MIXER_BLEND_CSC_CTL_EN(layer);
> +
> + if (enable)
> + val = mask;
> + else
> + val = 0;
> +
> + regmap_update_bits(map, SUN8I_MIXER_BLEND_CSC_CTL(DE3_BLD_BASE),
> + mask, val);
> +}
> +
> void sun8i_csc_set_ccsc_coefficients(struct sun8i_mixer *mixer, int layer,
> enum sun8i_csc_mode mode)
> {
> - u32 base;
> + if (!mixer->cfg->is_de3) {
> + u32 base;

You could rewrite this as

if (mixer->cfg->is_de3) {
sun8i_de3_ccsc_set_coefficients(mixer->engine.regs,
layer, mode);
return;
}

That way you don't need to change the indentation on the existing lines.
I suppose this is more of a personal preference. The downside is the control
flow is slightly more complicated.

> - base = ccsc_base[mixer->cfg->ccsc][layer];
> + base = ccsc_base[mixer->cfg->ccsc][layer];
>
> - sun8i_csc_set_coefficients(mixer->engine.regs, base, mode);
> + sun8i_csc_set_coefficients(mixer->engine.regs, base, mode);
> + } else {
> + sun8i_de3_ccsc_set_coefficients(mixer->engine.regs,
> + layer, mode);
> + }
> }
>
> void sun8i_csc_enable_ccsc(struct sun8i_mixer *mixer, int layer, bool enable)
> {
> - u32 base;
> + if (!mixer->cfg->is_de3) {
> + u32 base;
>
> - base = ccsc_base[mixer->cfg->ccsc][layer];
> + base = ccsc_base[mixer->cfg->ccsc][layer];
>
> - sun8i_csc_enable(mixer->engine.regs, base, enable);
> + sun8i_csc_enable(mixer->engine.regs, base, enable);
> + } else {
> + sun8i_de3_ccsc_enable(mixer->engine.regs, layer, enable);
> + }
> }
> diff --git a/drivers/gpu/drm/sun4i/sun8i_mixer.c b/drivers/gpu/drm/sun4i/sun8i_mixer.c
> index 743941a33d88..a9218abf0935 100644
> --- a/drivers/gpu/drm/sun4i/sun8i_mixer.c
> +++ b/drivers/gpu/drm/sun4i/sun8i_mixer.c
> @@ -460,8 +460,21 @@ static int sun8i_mixer_bind(struct device *dev, struct device *master,
> base = sun8i_blender_base(mixer);
>
> /* Reset the registers */
> - for (i = 0x0; i < 0x20000; i += 4)
> - regmap_write(mixer->engine.regs, i, 0);
> + if (mixer->cfg->is_de3) {
> + for (i = 0x0; i < 0x3000; i += 4)
> + regmap_write(mixer->engine.regs, i, 0);
> + for (i = 0x20000; i < 0x40000; i += 4)
> + regmap_write(mixer->engine.regs, i, 0);
> + for (i = 0x70000; i < 0x88000; i += 4)
> + regmap_write(mixer->engine.regs, i, 0);
> + for (i = 0xa0000; i < 0xb0000; i += 4)
> + regmap_write(mixer->engine.regs, i, 0);
> + for (i = 0xd0000; i < 0xe0000; i += 4)
> + regmap_write(mixer->engine.regs, i, 0);

Could you use the macros *_BASE and *_SIZE here? That would make
it more obviously what parts you're clearing.

The last offset, 0xd0000, isn't even defined in the DE3 spec.

> + } else {
> + for (i = 0x0; i < 0x20000; i += 4)
> + regmap_write(mixer->engine.regs, i, 0);
> + }
>
> /* Enable the mixer */
> regmap_write(mixer->engine.regs, SUN8I_MIXER_GLOBAL_CTL,
> diff --git a/drivers/gpu/drm/sun4i/sun8i_mixer.h b/drivers/gpu/drm/sun4i/sun8i_mixer.h
> index 020b0a097c84..4c9a442bbb44 100644
> --- a/drivers/gpu/drm/sun4i/sun8i_mixer.h
> +++ b/drivers/gpu/drm/sun4i/sun8i_mixer.h
> @@ -33,6 +33,10 @@
> #define DE2_CH_BASE 0x2000
> #define DE2_CH_SIZE 0x1000
>
> +#define DE3_BLD_BASE 0x0800
> +#define DE3_CH_BASE 0x1000
> +#define DE3_CH_SIZE 0x0800
> +
> #define SUN8I_MIXER_BLEND_PIPE_CTL(base) ((base) + 0)
> #define SUN8I_MIXER_BLEND_ATTR_FCOLOR(base, x) ((base) + 0x4 + 0x10 * (x))
> #define SUN8I_MIXER_BLEND_ATTR_INSIZE(base, x) ((base) + 0x8 + 0x10 * (x))
> @@ -47,6 +51,11 @@
> #define SUN8I_MIXER_BLEND_CK_MAX(base, x) ((base) + 0xc0 + 0x04 * (x))
> #define SUN8I_MIXER_BLEND_CK_MIN(base, x) ((base) + 0xe0 + 0x04 * (x))
> #define SUN8I_MIXER_BLEND_OUTCTL(base) ((base) + 0xfc)
> +#define SUN8I_MIXER_BLEND_CSC_CTL(base) ((base) + 0x100)
> +#define SUN8I_MIXER_BLEND_CSC_COEFF(base, layer, x, y) \
> + ((base) + 0x110 + (layer) * 0x30 + (x) * 0x10 + 4 * (y))
> +#define SUN8I_MIXER_BLEND_CSC_CONST(base, layer, i) \
> + ((base) + 0x110 + (layer) * 0x30 + (i) * 0x10 + 0x0c)

Should these have a DE3 prefix?

>
> #define SUN8I_MIXER_BLEND_PIPE_CTL_EN_MSK GENMASK(12, 8)
> #define SUN8I_MIXER_BLEND_PIPE_CTL_EN(pipe) BIT(8 + pipe)
> @@ -61,6 +70,9 @@
>
> #define SUN8I_MIXER_BLEND_OUTCTL_INTERLACED BIT(1)
>
> +#define SUN8I_MIXER_BLEND_CSC_CTL_EN(ch) BIT(ch)
> +#define SUN8I_MIXER_BLEND_CSC_CONST_VAL(d, c) (((d) << 16) | ((c) & 0xffff))
> +

Same here.

> #define SUN8I_MIXER_FBFMT_ARGB8888 0
> #define SUN8I_MIXER_FBFMT_ABGR8888 1
> #define SUN8I_MIXER_FBFMT_RGBA8888 2

[...]

> diff --git a/drivers/gpu/drm/sun4i/sun8i_vi_layer.h b/drivers/gpu/drm/sun4i/sun8i_vi_layer.h
> index 46f0237c17bb..3d0ad64178ea 100644
> --- a/drivers/gpu/drm/sun4i/sun8i_vi_layer.h
> +++ b/drivers/gpu/drm/sun4i/sun8i_vi_layer.h
> @@ -30,6 +30,8 @@
> #define SUN8I_MIXER_CHAN_VI_LAYER_ATTR_RGB_MODE BIT(15)
> #define SUN8I_MIXER_CHAN_VI_LAYER_ATTR_FBFMT_OFFSET 8
> #define SUN8I_MIXER_CHAN_VI_LAYER_ATTR_FBFMT_MASK GENMASK(12, 8)
> +#define SUN8I_MIXER_CHAN_VI_LAYER_ATTR_ALPHA_MASK GENMASK(31, 24)
> +#define SUN8I_MIXER_CHAN_VI_LAYER_ATTR_ALPHA(x) ((x) << 24)

DE3 prefix?

>
> struct sun8i_mixer;
>
> diff --git a/drivers/gpu/drm/sun4i/sun8i_vi_scaler.c b/drivers/gpu/drm/sun4i/sun8i_vi_scaler.c
> index 8697afc36023..22e1ed5cd7a4 100644
> --- a/drivers/gpu/drm/sun4i/sun8i_vi_scaler.c
> +++ b/drivers/gpu/drm/sun4i/sun8i_vi_scaler.c
> @@ -835,7 +835,10 @@ static const u32 bicubic4coefftab32[480] = {
>
> static inline u32 sun8i_vi_scaler_base(struct sun8i_mixer *mixer, int channel)
> {
> - return DE2_VI_SCALER_BASE + DE2_VI_SCALER_SIZE * channel;
> + if (mixer->cfg->is_de3)
> + return DE3_VI_SCALER_BASE + DE3_VI_SCALER_SIZE * channel;
> + else
> + return DE2_VI_SCALER_BASE + DE2_VI_SCALER_SIZE * channel;
> }
>
> static int sun8i_vi_scaler_coef_index(unsigned int step)
> @@ -951,6 +954,35 @@ void sun8i_vi_scaler_setup(struct sun8i_mixer *mixer, int layer,
> cvphase = vphase;
> }
>
> + if (mixer->cfg->is_de3) {
> + u32 val;
> +
> + if (format->hsub == 1 && format->vsub == 1)
> + val = SUN8I_SCALER_VSU_SCALE_MODE_UI;
> + else
> + val = SUN8I_SCALER_VSU_SCALE_MODE_NORMAL;
> +
> + regmap_write(mixer->engine.regs,
> + SUN8I_SCALER_VSU_SCALE_MODE(base), val);

The remaining settings seem to be related to the edge detection scaling
method. Since you aren't supporting it, are they necessary?

> + regmap_write(mixer->engine.regs,
> + SUN8I_SCALER_VSU_DIR_THR(base),
> + SUN8I_SCALER_VSU_SUB_ZERO_DIR_THR(0) |
> + SUN8I_SCALER_VSU_ZERO_DIR_THR(0) |
> + SUN8I_SCALER_VSU_HORZ_DIR_THR(0xff) |
> + SUN8I_SCALER_VSU_VERT_DIR_THR(1));
> + regmap_write(mixer->engine.regs,
> + SUN8I_SCALER_VSU_EDGE_THR(base),
> + SUN8I_SCALER_VSU_EDGE_SHIFT(8) |
> + SUN8I_SCALER_VSU_EDGE_OFFSET(0));
> + regmap_write(mixer->engine.regs,
> + SUN8I_SCALER_VSU_EDSCL_CTRL(base), 0);
> + regmap_write(mixer->engine.regs,
> + SUN8I_SCALER_VSU_ANGLE_THR(base),
> + SUN8I_SCALER_VSU_ANGLE_SHIFT(2) |
> + SUN8I_SCALER_VSU_ANGLE_OFFSET(0));
> + }
> +
> regmap_write(mixer->engine.regs,
> SUN8I_SCALER_VSU_OUTSIZE(base), outsize);
> regmap_write(mixer->engine.regs,
> diff --git a/drivers/gpu/drm/sun4i/sun8i_vi_scaler.h b/drivers/gpu/drm/sun4i/sun8i_vi_scaler.h
> index cd015405f66d..c322f5652481 100644
> --- a/drivers/gpu/drm/sun4i/sun8i_vi_scaler.h
> +++ b/drivers/gpu/drm/sun4i/sun8i_vi_scaler.h
> @@ -15,6 +15,9 @@
> #define DE2_VI_SCALER_BASE 0x20000
> #define DE2_VI_SCALER_SIZE 0x20000
>
> +#define DE3_VI_SCALER_BASE 0x20000
> +#define DE3_VI_SCALER_SIZE 0x08000
> +
> /* this two macros assumes 16 fractional bits which is standard in DRM */
> #define SUN8I_VI_SCALER_SCALE_MIN 1
> #define SUN8I_VI_SCALER_SCALE_MAX ((1UL << 20) - 1)
> @@ -25,6 +28,11 @@
> #define SUN8I_VI_SCALER_SIZE(w, h) (((h) - 1) << 16 | ((w) - 1))
>
> #define SUN8I_SCALER_VSU_CTRL(base) ((base) + 0x0)
> +#define SUN8I_SCALER_VSU_SCALE_MODE(base) ((base) + 0x10)
> +#define SUN8I_SCALER_VSU_DIR_THR(base) ((base) + 0x20)
> +#define SUN8I_SCALER_VSU_EDGE_THR(base) ((base) + 0x24)
> +#define SUN8I_SCALER_VSU_EDSCL_CTRL(base) ((base) + 0x28)
> +#define SUN8I_SCALER_VSU_ANGLE_THR(base) ((base) + 0x2c)

DE3 prefix for the new ones please.

> #define SUN8I_SCALER_VSU_OUTSIZE(base) ((base) + 0x40)
> #define SUN8I_SCALER_VSU_YINSIZE(base) ((base) + 0x80)
> #define SUN8I_SCALER_VSU_YHSTEP(base) ((base) + 0x88)
> @@ -46,6 +54,21 @@
> #define SUN8I_SCALER_VSU_CTRL_EN BIT(0)
> #define SUN8I_SCALER_VSU_CTRL_COEFF_RDY BIT(4)
>
> +#define SUN8I_SCALER_VSU_SUB_ZERO_DIR_THR(x) (((x) << 24) & 0xFF)
> +#define SUN8I_SCALER_VSU_ZERO_DIR_THR(x) (((x) << 16) & 0xFF)
> +#define SUN8I_SCALER_VSU_HORZ_DIR_THR(x) (((x) << 8) & 0xFF)
> +#define SUN8I_SCALER_VSU_VERT_DIR_THR(x) ((x) & 0xFF)
> +
> +#define SUN8I_SCALER_VSU_SCALE_MODE_UI 0
> +#define SUN8I_SCALER_VSU_SCALE_MODE_NORMAL 1
> +#define SUN8I_SCALER_VSU_SCALE_MODE_ED_SCALE 2
> +
> +#define SUN8I_SCALER_VSU_EDGE_SHIFT(x) (((x) << 16) & 0xF)
> +#define SUN8I_SCALER_VSU_EDGE_OFFSET(x) ((x) & 0xFF)
> +
> +#define SUN8I_SCALER_VSU_ANGLE_SHIFT(x) (((x) << 16) & 0xF)
> +#define SUN8I_SCALER_VSU_ANGLE_OFFSET(x) ((x) & 0xFF)
> +

Same here.

Regards
ChenYu

> void sun8i_vi_scaler_enable(struct sun8i_mixer *mixer, int layer, bool enable);
> void sun8i_vi_scaler_setup(struct sun8i_mixer *mixer, int layer,
> u32 src_w, u32 src_h, u32 dst_w, u32 dst_h,
> --
> 2.18.0
>

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