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SubjectRe: [PATCH v3] drm/cirrus: flip default from 24bpp to 16bpp
On Wed, 2018-08-08 at 13:13 +0200, Gerd Hoffmann wrote:
> The problem with 24bpp is that it is a rather unusual depth these days,

Nit: s/depth/bpp/ here. Depth 24 is very common, it's packing that into
three bytes per pixel that's unusual.

> cirrus is pretty much the only relevant device still using that, and it
> is a endless source of issues. Wayland doesn't support it at all. Bugs
> in Xorg keep showing up.
> Typically either 32bpp or 16bpp are used. Using 32bpp would limit the
> resolution to 800x600 due to hardware constrains. So lets go with 16bpp.
> Also use the default depth for the framebuffer console and
> mode_info->preferred_depth.
> Signed-off-by: Gerd Hoffmann <>

Reviewed-by: Adam Jackson <>

- ajax

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