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SubjectRe: [PATCH v2 12/12] sched/core: uclamp: use percentage clamp values
On 24-Jul 10:11, Suren Baghdasaryan wrote:
> On Tue, Jul 24, 2018 at 9:43 AM, Patrick Bellasi
> <patrick.bellasi@arm.com> wrote:
> > On 21-Jul 21:04, Suren Baghdasaryan wrote:
> >> On Mon, Jul 16, 2018 at 1:29 AM, Patrick Bellasi
> >> <patrick.bellasi@arm.com> wrote:
> >
> > [...]
> >
> >> > +static inline unsigned int scale_from_percent(unsigned int pct)
> >> > +{
> >> > + WARN_ON(pct > 100);
> >> > +
> >> > + return ((SCHED_FIXEDPOINT_SCALE * pct) / 100);
> >> > +}
> >> > +
> >> > +static inline unsigned int scale_to_percent(unsigned int value)
> >> > +{
> >> > + unsigned int rounding = 0;
> >> > +
> >> > + WARN_ON(value > SCHED_FIXEDPOINT_SCALE);
> >> > +
> >> > + /* Compensate rounding errors for: 0, 256, 512, 768, 1024 */
> >> > + if (likely((value & 0xFF) && ~(value & 0x700)))
> >> > + rounding = 1;
> >>
> >> Hmm. I don't think ~(value & 0x700) will ever yield FALSE... What am I missing?
> >
> > So, 0x700 is the topmost 3 bits sets (111 0000 0000) which different
> > configuration corresponds to:
> >
> > 001 0000 0000 => 256
> > 010 0000 0000 => 512
> > 011 0000 0000 => 768
> > 100 0000 0000 => 1024
> >
> > Thus, if 0x700 matches then we have one of these values in input and
> > for these cases we have to add a unit to the percentage value.
> >
> > For the case (value == 0) we translate it into 0% thanks to the check
> > on (value & 0xFF) to ensure rounding = 0.
> >
>
> I think just (value & 0xFF) is enough to get you the right behavior.
> ~(value & 0x700) is not needed, it's effectively a NoOp which always
> yields TRUE. For any *value* (value & 0x700) == 0x...00 and ~(value &
> 0x700) == 0x...FF == TRUE.

And you are actually right! ;)

> > Here is a small python snippet I've used to check the conversion of
> > all the possible percentage values:
> >
> > ---8<---
> > values = range(0, 101)
> > for pct in xrange(0, 101):
> > util = int((1024 * pct) / 100)
> > rounding = 1
> > if not ((util & 0xFF) and ~(util & 0x700)):

... it works also by patching the line above!


> > print "Fixing util_to_perc({:3d} => {:4d})".format(pct, util)
> > rounding = 0
> > pct2 = (rounding + ((100 * util) / 1024))
> > if pct2 in values:
> > values.remove(pct2)
> > if pct != pct2:
> > print "Convertion failed for: {:3d} => {:4d} => {:3d}".format(pct, util, pct2)
> > if values:
> > print "ERROR: not all percentage values converted"
> > ---8<---

Good catch, thanks!

--
#include <best/regards.h>

Patrick Bellasi

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