lkml.org 
[lkml]   [2018]   [Jul]   [12]   [last100]   RSS Feed
Views: [wrap][no wrap]   [headers]  [forward] 
 
Messages in this thread
/
Date
From
SubjectRe: [PATCH 1/9] CHROMIUM: v4l: Add H264 low-level decoder API compound controls.
Hi Hans,

Thanks for your feedback, I have a few things I'm not really sure
about though.

On Fri, Jun 15, 2018 at 01:59:58PM +0200, Hans Verkuil wrote:
> > +struct v4l2_ctrl_h264_sps {
> > + __u8 profile_idc;
> > + __u8 constraint_set_flags;
> > + __u8 level_idc;
> > + __u8 seq_parameter_set_id;
> > + __u8 chroma_format_idc;
> > + __u8 bit_depth_luma_minus8;
> > + __u8 bit_depth_chroma_minus8;
> > + __u8 log2_max_frame_num_minus4;
> > + __u8 pic_order_cnt_type;
> > + __u8 log2_max_pic_order_cnt_lsb_minus4;
>
> There is a hole in the struct here. Is that OK? Are there alignment
> requirements?

This structure represents an equivalent structure in the H264
bitstream, but it's not a 1:1 mapping, so I don't think there's any
alignment issues.

As of the padding, is it an issue? Isn't it defined by the ABI, and
therefore the userspace will have the same padding rules?

>
> > + __s32 offset_for_non_ref_pic;
> > + __s32 offset_for_top_to_bottom_field;
> > + __u8 num_ref_frames_in_pic_order_cnt_cycle;
> > + __s32 offset_for_ref_frame[255];
>
> Perhaps use a define instead of hardcoding 255? Not sure if that makes sense.
> Same for other arrays below.
>
> > + __u8 max_num_ref_frames;
> > + __u16 pic_width_in_mbs_minus1;
> > + __u16 pic_height_in_map_units_minus1;
> > + __u8 flags;
> > +};
>
> You have to test the struct layout for 32 bit and 64 bit systems
> (the latter for both 64 bit arm and Intel). The layout should be the
> same for all of them since the control framework does not support
> compat32 conversions for compound controls.

I'm not really sure how to test that though? Should I write a program
doing a bunch of offset_of calls to make sure it matches by hand, or
is there anything smarter?

Thanks!
Maxime

--
Maxime Ripard, Bootlin (formerly Free Electrons)
Embedded Linux and Kernel engineering
https://bootlin.com
\
 
 \ /
  Last update: 2018-07-15 22:06    [W:0.173 / U:45.336 seconds]
©2003-2020 Jasper Spaans|hosted at Digital Ocean and TransIP|Read the blog|Advertise on this site