Messages in this thread Patch in this message |  | | From | Daniel J Blueman <> | Subject | [PATCH] drm/vc4: Fix memory leak during BO teardown | Date | Mon, 2 Apr 2018 15:10:35 +0800 |
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During BO teardown, an indirect list 'uniform_addr_offsets' wasn't being freed leading to leaking many 128B allocations. Fix the memory leak by releasing it at teardown time.
To: linux-kernel@vger.kernel.org Cc: dri-devel@lists.freedesktop.org Cc: Eric Anholt <eric@anholt.net> Cc: Dave Airlie <airlied@redhat.com> Cc: stable@vger.kernel.org Signed-off-by: Daniel J Blueman <daniel@quora.org> --- drivers/gpu/drm/vc4/vc4_bo.c | 2 ++ drivers/gpu/drm/vc4/vc4_validate_shaders.c | 1 + 2 files changed, 3 insertions(+)
diff --git a/drivers/gpu/drm/vc4/vc4_bo.c b/drivers/gpu/drm/vc4/vc4_bo.c index 2decc8e2c79f..add9cc97a3b6 100644 --- a/drivers/gpu/drm/vc4/vc4_bo.c +++ b/drivers/gpu/drm/vc4/vc4_bo.c @@ -195,6 +195,7 @@ static void vc4_bo_destroy(struct vc4_bo *bo) vc4_bo_set_label(obj, -1); if (bo->validated_shader) { + kfree(bo->validated_shader->uniform_addr_offsets); kfree(bo->validated_shader->texture_samples); kfree(bo->validated_shader); bo->validated_shader = NULL; @@ -591,6 +592,7 @@ void vc4_free_object(struct drm_gem_object *gem_bo) } if (bo->validated_shader) { + kfree(bo->validated_shader->uniform_addr_offsets); kfree(bo->validated_shader->texture_samples); kfree(bo->validated_shader); bo->validated_shader = NULL; diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c b/drivers/gpu/drm/vc4/vc4_validate_shaders.c index d3f15bf60900..7cf82b071de2 100644 --- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c +++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c @@ -942,6 +942,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj) fail: kfree(validation_state.branch_targets); if (validated_shader) { + kfree(validated_shader->uniform_addr_offsets); kfree(validated_shader->texture_samples); kfree(validated_shader); } -- 2.11.0
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