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SubjectRe: [PATCH v5 0/4] new driver for Valve Steam Controller
2018-03-11 20:58 GMT+01:00 Rodrigo Rivas Costa <>:
> This patchset implements a driver for Valve Steam Controller, based on a
> reverse analysis by myself.
> Sorry, I've been out of town for a few weeks and couldn't keep up with this...
> @Pierre-Loup and @Clément, could you please have another look at this and
> check if it is worthy? Benjamin will not commit it without an express ACK from
> Valve. Of course he is right to be cautious, but I checked this driver with
> the Steam Client and all seems to go just fine. I think that there is a lot of
> Linux out of the desktop that could use this driver and cannot use the Steam
> Client. Worst case scenario, this driver can now be blacklisted, but I hope
> that will not be needed.

I tested the driver with my 4.15 fedora kernel (I only built the
module not the whole kernel) and I got double inputs (your driver
input device + steam uinput device) when testing Shovel Knight with
Steam Big Picture. It seems to work fine when the inputs are the same,
but after changing the controller configuration in Steam, the issue
became apparent.

And without Steam and your external tool, you get double inputs too. I
tried RetroArch and it was unusable because of the keyboard inputs
from the lizard mode (e.g. pressing B also presses Esc and quits
RetroArch). Having to download and compile an external tool to make
the driver work properly may be too difficult for the user. Your goal
was to provide an alternative to user space drivers but now you
actually depend on (a very simple) one.

Also the button and axis codes do not match the gamepad API doc

> For full reference, I'm adding a full changelog of this patchset.
> Changes in v5:
> * Fix license SPDX to GPL-2.0+.
> * Minor stylistic changes (BIT(3) instead 0x08 and so on).
> Changes in v4:
> * Add command to check the wireless connection status on probe, without
> waiting for a message (thanks to Clément Vuchener for the tip).
> * Removed the error code on redundant connection/disconnection messages. That
> was harmless but polluted dmesg.
> * Added buttons for touching the left-pad and right-pad.
> * Fixed a misplaced #include from 2/4 to 1/4.
> Changes in v3:
> * Use RCU to do the dynamic connec/disconnect of wireless devices.
> * Remove entries in hid-quirks.c as they are no longer needed. This allows
> this module to be blacklisted without side effects.
> * Do not bypass the virtual keyboard/mouse HID devices to avoid breaking
> existing use cases (lizard mode). A user-space tool to do that is
> linked.
> * Fully separated axes for joystick and left-pad. As it happens.
> * Add fuzz values for left/right pad axes, they are a little wiggly.
> Changes in v2:
> * Remove references to USB. Now the interesting interfaces are selected by
> looking for the ones with feature reports.
> * Feature reports buffers are allocated with hid_alloc_report_buf().
> * Feature report length is checked, to avoid overflows in case of
> corrupt/malicius USB devices.
> * Resolution added to the ABS axes.
> * A lot of minor cleanups.
> Rodrigo Rivas Costa (4):
> HID: add driver for Valve Steam Controller
> HID: steam: add serial number information.
> HID: steam: command to check wireless connection
> HID: steam: add battery device.
> drivers/hid/Kconfig | 8 +
> drivers/hid/Makefile | 1 +
> drivers/hid/hid-ids.h | 4 +
> drivers/hid/hid-steam.c | 794 ++++++++++++++++++++++++++++++++++++++++++++++++
> 4 files changed, 807 insertions(+)
> create mode 100644 drivers/hid/hid-steam.c
> --
> 2.16.2

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