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SubjectRe: [PATCH 06/19] drm/blend: Add a generic alpha property
On Tue, Jan 09, 2018 at 02:53:22PM +0100, Maxime Ripard wrote:
> On Tue, Jan 09, 2018 at 01:32:41PM +0100, Daniel Vetter wrote:
> > On Tue, Jan 09, 2018 at 11:56:25AM +0100, Maxime Ripard wrote:
> > > Some drivers duplicate the logic to create a property to store a per-plane
> > > alpha.
> > >
> > > Let's create a helper in order to move that to the core.
> > >
> > > Cc: Boris Brezillon <>
> > > Cc: Laurent Pinchart <>
> > > Signed-off-by: Maxime Ripard <>
> >
> > Do we have userspace for this?
> Wayland seems to be on its way to implement this, with ChromeOS using
> it:
> and more specifically:

Yay, would be good to include these links in the patch description. Really
happy we're having a real standard now used by multiple people.

> > Is encoding a fixed 0-255 range really the best idea?
> I don't really know, is there hardware or formats where there is more
> than 255? Or did you mean less than that?

30bit I'd assume wants more alpha. In the past we've done some fixed-point
stuff (e.g. for LUT), using the 0.0-1.0 float range. Using that for the
blend equation docs is also what I recommend (and that we map from 0-255
to 0.0-1.0 logically). Ofc the hw might not do any of that ... I think
0.16 fixed point, stored in a u16 is probably best. That's what we're
doing for gamma tables already, and that way drivers can simply throw away
the lower bits.

> > I know other drivers have skimped on the rules here a bit ... But at least
> > internally (i.e. within the drm_plane_state) we probably should restrict
> > ourselves to u8. And this needs real docs (i.e. the full blend equation
> > drivers are supposed to implement).
> You mean straight vs premultiplied? Maybe we should implement this as
> an additional property in read only depending on how the hardware
> behaves?

No need for an additional property right now, but definitely document
whether you mean straight or pre-multiplied. Just writing down the blend
equation is probably best.
Daniel Vetter
Software Engineer, Intel Corporation

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